a8bd38f

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lkajsdf

Grahp, 2026-07-10

Commit: a8bd38ff58035a4280c5f58f2abdf665af52b281
Parent: b6980f3

3 changed files:

src/net/bowmap/network/protocol/message/clientbound.clj modified (view file)

@@ -1,4 +1,5 @@ (ns net.bowmap.network.protocol.message.clientbound+  "Schemas for messages sent from the server to the client"   (:require    [clojure.spec.alpha :as s]    [dev.grahp.build :refer [build]]@@ -49,6 +50,7 @@       ::pong-response]      ::state/login      ; TODO do the message ids actually have to be different just because a different encoded format is used for the same logic message?+     ; (no)      [::login-disconnect ; Uses JSON instead of a text component :p       ::encryption-request       ::login-success

src/net/bowmap/network/protocol/message/serverbound.clj modified (view file)

@@ -1,4 +1,5 @@ (ns net.bowmap.network.protocol.message.serverbound+  "Schemas for messages sent from the client to the server."   (:require    [clojure.spec.alpha :as s]    [dev.grahp.build :refer [build]]

src/net/bowmap/network/protocol/packet.clj modified (view file)

@@ -4,7 +4,7 @@   (:import    [io.netty.buffer ByteBuf])) -; The serialized form of a message, called a packet by everyone else :p+; The serialized byte form of a message ; See https://minecraft.wiki/w/Java_Edition_protocol/Packets  ; TODO rename to a frame, packet is still an overloaded term