a8bd38f
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lkajsdf
Commit: a8bd38ff58035a4280c5f58f2abdf665af52b281
Parent: b6980f3
3 changed files:
src/net/bowmap/network/protocol/message/clientbound.clj view file
@@ -1,4 +1,5 @@ (ns net.bowmap.network.protocol.message.clientbound+ "Schemas for messages sent from the server to the client" (:require [clojure.spec.alpha :as s] [dev.grahp.build :refer [build]]@@ -49,6 +50,7 @@ ::pong-response] ::state/login ; TODO do the message ids actually have to be different just because a different encoded format is used for the same logic message?+ ; (no) [::login-disconnect ; Uses JSON instead of a text component :p ::encryption-request ::login-successsrc/net/bowmap/network/protocol/message/serverbound.clj view file
@@ -1,4 +1,5 @@ (ns net.bowmap.network.protocol.message.serverbound+ "Schemas for messages sent from the client to the server." (:require [clojure.spec.alpha :as s] [dev.grahp.build :refer [build]]src/net/bowmap/network/protocol/packet.clj view file
@@ -4,7 +4,7 @@ (:import [io.netty.buffer ByteBuf])) -; The serialized form of a message, called a packet by everyone else :p+; The serialized byte form of a message ; See https://minecraft.wiki/w/Java_Edition_protocol/Packets ; TODO rename to a frame, packet is still an overloaded term