state.clj

Branches > main > e3dbdf6 > files / src / net / bowmap / network / protocol / state.clj

(ns net.bowmap.network.protocol.state
  (:require
   [dev.grahp.spec :as S]))

; TODO rename to connection state I think
(S/def ::connection-state
  "Network connection state, see https://minecraft.wiki/w/Java_Edition_protocol/Packets"
  #{::handshaking ::status ::login ::config ::play})