minecraft_server.clj
Branches > main > 10ffca1 > files / src / net / bowmap / server / network / minecraft_server.clj
(ns net.bowmap.server.network.minecraft-server
(:require
[clojure.core.async :refer [>!! chan close! io-thread]]
[net.bowmap.server.network.connection :as connection])
(:import
[java.net ServerSocket]))
(defn server
"Starts a Minecraft server at the supplied port and optional bind address.
Returns a channel of connections that is coupled to the server's lifecycle."
[& {:keys! [port] :keys [bind-addr backlog] :or {:backlog 50}}]
(let [server-socket (ServerSocket. port backlog bind-addr)
connection-chan (chan backlog)]
(io-thread
(try
(loop []
(when (>!! connection-chan (connection/connection (ServerSocket/.accept server-socket)))
(recur)))
(finally
(close! connection-chan)
(ServerSocket/.close server-socket))))
connection-chan))