Death.kt
Branches > main > 039d1df > files / src / main / kotlin / net / bowmap / handlers / Death.kt
package net.bowmap.handlers
import net.bowmap.stormbow.*
import net.bowmap.server.adventure.headComponent
import net.bowmap.server.item.*
import net.bowmap.server.loot.tables.mobLootTable
import net.bowmap.server.loot.Loot
import net.kyori.adventure.text.Component
import net.kyori.adventure.text.format.NamedTextColor.*
import org.bukkit.Material
import org.bukkit.entity.Entity
import org.bukkit.entity.Player
import org.bukkit.entity.Zombie
import org.bukkit.event.EventHandler
import org.bukkit.event.Listener
import org.bukkit.event.entity.EntityDeathEvent
import org.bukkit.inventory.ItemStack
import org.bukkit.damage.DamageSource
import org.bukkit.Location
// Doesn't use attacker but how the player died does contribute to the death event
// This should probably be the damage source?
private fun deathMessage(player: Player, attacker: DamageSource): Component {
return headComponent(player)
.append(Component.text(" "))
.append(player.displayName())
.append(Component.text(" Died.", RED))
}
fun handlePlayerDeath(f: PlayerDied): Effects =
Effects(
Cancel(),
Broadcast(message = deathMessage(f.player, f.cause)),
Teleport(entity = f.player, location = Location(f.player.world, 0.5, 57.0, 0.5))
)
fun handlePlayerKill(f: PlayerKilledEntity): Effects {
val lootTable = mobLootTable(f.entity)
if (lootTable is Loot) {
return Effects(Give(f.player, lootTable.getLoot()))
} else {
return Effects(Give(f.player, Item(CustomItemType.BUG)), Debug("lootTable", lootTable), Debug("class", f.entity::class))
}
}