Setup.kt
Branches > main > a347d46 > files / src / main / kotlin / net / bowmap / server / Setup.kt
package net.bowmap.server
import org.bukkit.GameRules
import org.bukkit.Bukkit
/// Sets up the world state
fun setup() {
Bukkit.getWorlds().forEach { world ->
world.setGameRule(GameRules.ADVANCE_TIME, false)
world.setTime(18000L)
world.setGameRule(GameRules.RESPAWN_RADIUS, 0)
world.setGameRule(GameRules.MOB_GRIEFING, false)
}
}