Setup.kt

Branches > main > ba82e8d > files / src / main / kotlin / net / bowmap / server / Setup.kt

package net.bowmap.server

import org.bukkit.GameRules
import org.bukkit.Bukkit

/// Sets up the world state
fun setup() {
  // TODO can make these into effects
  Bukkit.getWorlds().forEach { world ->
    world.setGameRule(GameRules.ADVANCE_TIME, false)
    world.setTime(18000L)
    world.setGameRule(GameRules.RESPAWN_RADIUS, 0)
    world.setGameRule(GameRules.MOB_GRIEFING, false)
  }
}