bda016e

Branches > main > bda016e > files / src / main / kotlin / net / bowmap / stormbow

Initial Commit

Grahp, 2026-06-29

Commit: bda016e50b20e2ea141f8674a2dcc4bb209dfabe

31 changed files:

.gitignore added (view file)

@@ -0,0 +1,11 @@+.gradle/+build/+.kotlin/+.settings/+.project+pack/+bin/+.classpath+.project+.settings/+VERSION/

LICENSE added (view file)

@@ -0,0 +1,661 @@+                    GNU AFFERO GENERAL PUBLIC LICENSE+                       Version 3, 19 November 2007++ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++                            Preamble++  The GNU Affero General Public License is a free, copyleft license for+software and other kinds of works, specifically designed to ensure+cooperation with the community in the case of network server software.++  The licenses for most software and other practical works are designed+to take away your freedom to share and change the works.  By contrast,+our General Public Licenses are intended to guarantee your freedom to+share and change all versions of a program--to make sure it remains free+software for all its users.++  When we speak of free software, we are referring to freedom, not+price.  Our General Public Licenses are designed to make sure that you+have the freedom to distribute copies of free software (and charge for+them if you wish), that you receive source code or can get it if you+want it, that you can change the software or use pieces of it in new+free programs, and that you know you can do these things.++  Developers that use our General Public Licenses protect your rights+with two steps: (1) assert copyright on the software, and (2) offer+you this License which gives you legal permission to copy, distribute+and/or modify the software.++  A secondary benefit of defending all users' freedom is that+improvements made in alternate versions of the program, if they+receive widespread use, become available for other developers to+incorporate.  Many developers of free software are heartened and+encouraged by the resulting cooperation.  However, in the case of+software used on network servers, this result may fail to come about.+The GNU General Public License permits making a modified version and+letting the public access it on a server without ever releasing its+source code to the public.++  The GNU Affero General Public License is designed specifically to+ensure that, in such cases, the modified source code becomes available+to the community.  It requires the operator of a network server to+provide the source code of the modified version running there to the+users of that server.  Therefore, public use of a modified version, on+a publicly accessible server, gives the public access to the source+code of the modified version.++  An older license, called the Affero General Public License and+published by Affero, was designed to accomplish similar goals.  This is+a different license, not a version of the Affero GPL, but Affero has+released a new version of the Affero GPL which permits relicensing under+this license.++  The precise terms and conditions for copying, distribution and+modification follow.++                       TERMS AND CONDITIONS++  0. Definitions.++  "This License" refers to version 3 of the GNU Affero General Public License.++  "Copyright" also means copyright-like laws that apply to other kinds of+works, such as semiconductor masks.++  "The Program" refers to any copyrightable work licensed under this+License.  Each licensee is addressed as "you".  "Licensees" and+"recipients" may be individuals or organizations.++  To "modify" a work means to copy from or adapt all or part of the work+in a fashion requiring copyright permission, other than the making of an+exact copy.  The resulting work is called a "modified version" of the+earlier work or a work "based on" the earlier work.++  A "covered work" means either the unmodified Program or a work based+on the Program.++  To "propagate" a work means to do anything with it that, without+permission, would make you directly or secondarily liable for+infringement under applicable copyright law, except executing it on a+computer or modifying a private copy.  Propagation includes copying,+distribution (with or without modification), making available to the+public, and in some countries other activities as well.++  To "convey" a work means any kind of propagation that enables other+parties to make or receive copies.  Mere interaction with a user through+a computer network, with no transfer of a copy, is not conveying.++  An interactive user interface displays "Appropriate Legal Notices"+to the extent that it includes a convenient and prominently visible+feature that (1) displays an appropriate copyright notice, and (2)+tells the user that there is no warranty for the work (except to the+extent that warranties are provided), that licensees may convey the+work under this License, and how to view a copy of this License.  If+the interface presents a list of user commands or options, such as a+menu, a prominent item in the list meets this criterion.+

Show all 662 lines

build.gradle.kts added (view file)

@@ -0,0 +1,41 @@+import org.gradle.api.file.DuplicatesStrategy++plugins {+  kotlin("jvm") version "2.3.0"+  java+}++repositories {+  mavenCentral()+  maven {+    url = uri("https://repo.papermc.io/repository/maven-public/")+  }+}++dependencies {+  implementation(kotlin("stdlib"))+  compileOnly("io.papermc.paper:paper-api:1.21.11-R0.1-SNAPSHOT")+  implementation("org.jetbrains.kotlinx:kotlinx-collections-immutable:0.5.0")+}++java {+  toolchain.languageVersion.set(JavaLanguageVersion.of(21))+}++tasks.jar {+  archiveFileName.set("Bowmap.jar")++  from({+    configurations.runtimeClasspath.get().map { zipTree(it) }+  })++  duplicatesStrategy = DuplicatesStrategy.EXCLUDE+}++tasks.build {+  dependsOn(tasks.jar)+}++tasks.withType<JavaCompile>().configureEach {+  options.compilerArgs.add("-Xlint:all")+}

gradle/wrapper/gradle-wrapper.jar added (view file)

Binary file, or too large to diff.

gradle/wrapper/gradle-wrapper.properties added (view file)

@@ -0,0 +1,7 @@+distributionBase=GRADLE_USER_HOME+distributionPath=wrapper/dists+distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.1-bin.zip+networkTimeout=10000+validateDistributionUrl=true+zipStoreBase=GRADLE_USER_HOME+zipStorePath=wrapper/dists

gradlew added (view file)

@@ -0,0 +1,251 @@+#!/bin/sh++#+# Copyright © 2015-2021 the original authors.+#+# Licensed under the Apache License, Version 2.0 (the "License");+# you may not use this file except in compliance with the License.+# You may obtain a copy of the License at+#+#      https://www.apache.org/licenses/LICENSE-2.0+#+# Unless required by applicable law or agreed to in writing, software+# distributed under the License is distributed on an "AS IS" BASIS,+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.+# See the License for the specific language governing permissions and+# limitations under the License.+#+# SPDX-License-Identifier: Apache-2.0+#++##############################################################################+#+#   Gradle start up script for POSIX generated by Gradle.+#+#   Important for running:+#+#   (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is+#       noncompliant, but you have some other compliant shell such as ksh or+#       bash, then to run this script, type that shell name before the whole+#       command line, like:+#+#           ksh Gradle+#+#       Busybox and similar reduced shells will NOT work, because this script+#       requires all of these POSIX shell features:+#         * functions;+#         * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,+#           «${var#prefix}», «${var%suffix}», and «$( cmd )»;+#         * compound commands having a testable exit status, especially «case»;+#         * various built-in commands including «command», «set», and «ulimit».+#+#   Important for patching:+#+#   (2) This script targets any POSIX shell, so it avoids extensions provided+#       by Bash, Ksh, etc; in particular arrays are avoided.+#+#       The "traditional" practice of packing multiple parameters into a+#       space-separated string is a well documented source of bugs and security+#       problems, so this is (mostly) avoided, by progressively accumulating+#       options in "$@", and eventually passing that to Java.+#+#       Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,+#       and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;+#       see the in-line comments for details.+#+#       There are tweaks for specific operating systems such as AIX, CygWin,+#       Darwin, MinGW, and NonStop.+#+#   (3) This script is generated from the Groovy template+#       https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt+#       within the Gradle project.+#+#       You can find Gradle at https://github.com/gradle/gradle/.+#+##############################################################################++# Attempt to set APP_HOME++# Resolve links: $0 may be a link+app_path=$0++# Need this for daisy-chained symlinks.+while+    APP_HOME=${app_path%"${app_path##*/}"}  # leaves a trailing /; empty if no leading path+    [ -h "$app_path" ]+do+    ls=$( ls -ld "$app_path" )+    link=${ls#*' -> '}+    case $link in             #(+      /*)   app_path=$link ;; #(+      *)    app_path=$APP_HOME$link ;;+    esac+done++# This is normally unused+# shellcheck disable=SC2034+APP_BASE_NAME=${0##*/}+# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)+APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit++# Use the maximum available, or set MAX_FD != -1 to use that value.+MAX_FD=maximum++warn () {+    echo "$*"+} >&2++die () {+    echo

Show all 252 lines

gradlew.bat added (view file)

@@ -0,0 +1,94 @@+@rem+@rem Copyright 2015 the original author or authors.+@rem+@rem Licensed under the Apache License, Version 2.0 (the "License");+@rem you may not use this file except in compliance with the License.+@rem You may obtain a copy of the License at+@rem+@rem      https://www.apache.org/licenses/LICENSE-2.0+@rem+@rem Unless required by applicable law or agreed to in writing, software+@rem distributed under the License is distributed on an "AS IS" BASIS,+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.+@rem See the License for the specific language governing permissions and+@rem limitations under the License.+@rem+@rem SPDX-License-Identifier: Apache-2.0+@rem++@if "%DEBUG%"=="" @echo off+@rem ##########################################################################+@rem+@rem  Gradle startup script for Windows+@rem+@rem ##########################################################################++@rem Set local scope for the variables with windows NT shell+if "%OS%"=="Windows_NT" setlocal++set DIRNAME=%~dp0+if "%DIRNAME%"=="" set DIRNAME=.+@rem This is normally unused+set APP_BASE_NAME=%~n0+set APP_HOME=%DIRNAME%++@rem Resolve any "." and ".." in APP_HOME to make it shorter.+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi++@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"++@rem Find java.exe+if defined JAVA_HOME goto findJavaFromJavaHome++set JAVA_EXE=java.exe+%JAVA_EXE% -version >NUL 2>&1+if %ERRORLEVEL% equ 0 goto execute++echo. 1>&2+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2+echo. 1>&2+echo Please set the JAVA_HOME variable in your environment to match the 1>&2+echo location of your Java installation. 1>&2++goto fail++:findJavaFromJavaHome+set JAVA_HOME=%JAVA_HOME:"=%+set JAVA_EXE=%JAVA_HOME%/bin/java.exe++if exist "%JAVA_EXE%" goto execute++echo. 1>&2+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2+echo. 1>&2+echo Please set the JAVA_HOME variable in your environment to match the 1>&2+echo location of your Java installation. 1>&2++goto fail++:execute+@rem Setup the command line++set CLASSPATH=+++@rem Execute Gradle+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*++:end+@rem End local scope for the variables with windows NT shell+if %ERRORLEVEL% equ 0 goto mainEnd++:fail+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of+rem the _cmd.exe /c_ return code!+set EXIT_CODE=%ERRORLEVEL%+if %EXIT_CODE% equ 0 set EXIT_CODE=1+if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%+exit /b %EXIT_CODE%++:mainEnd+if "%OS%"=="Windows_NT" endlocal++:omega

src/main/kotlin/net/bowmap/Main.kt added (view file)

@@ -0,0 +1,42 @@+package net.bowmap++import org.bukkit.plugin.java.JavaPlugin+import net.kyori.adventure.text.Component++import net.bowmap.events.*+import net.bowmap.paper.*+import net.bowmap.server.setup+import net.bowmap.stormbow.Listeners+import net.bowmap.handlers.MiscHandlers++class Main : JavaPlugin() {+  override fun onEnable() {+    try {+      setup()+      server.sendMessage(Component.text("Loading Bowmap..."))+      // server.pluginManager.registerEvents(Chat(), this);+      server.pluginManager.registerEvents(Death(), this);+      server.pluginManager.registerEvents(Durability(), this);+      server.pluginManager.registerEvents(Fishing(), this);+      server.pluginManager.registerEvents(Welcome(), this);+      server.pluginManager.registerEvents(ZoneGuard(), this);+      server.pluginManager.registerEvents(Tutorial(), this);++      server.pluginManager.registerEvents(Listeners(), this);+      MiscHandlers.register()++    } catch (t: Exception) {+      logger.severe("Startup Failed!")+      server.shutdown()+    }+  }++  override fun onDisable() {+    // logger.severe("Bowmap Failed!")+    // server.shutdown()+  }+}++// TODO:+// Mob spawning+// Disable advancements, make achievements

src/main/kotlin/net/bowmap/events/Death.kt added (view file)

@@ -0,0 +1,64 @@+package net.bowmap.events++import net.bowmap.paper.*+import net.bowmap.mc.items.BUG+import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor.*+import org.bukkit.Material+import org.bukkit.entity.Entity+import org.bukkit.entity.Player+import org.bukkit.entity.Zombie+import org.bukkit.event.EventHandler+import org.bukkit.event.Listener+import org.bukkit.event.entity.EntityDeathEvent+import org.bukkit.inventory.ItemStack++class Death : Listener {+  // Doesn't use attacker but how the player died does contribute to the death event+  // This should probably be the damage source?+  private fun deathMessage(player: Player, attacker: Entity?): Component {+    return headComponent(player)+    .append(SPACE)+    .append(player.displayName())+    .append(Component.text(" Died.", RED))+  }++  // TODO stats+  private fun onPlayerDeath(e: EntityDeathEvent, player: Player, attacker: Entity?) {+    e.isCancelled = true+    broadcast(deathMessage(player, attacker))+  }++  // There is loot table stuff now :)+  private fun calculateDrops(p: Player, victim: Entity): Set<ItemStack> {+    return if (victim is Zombie) {+      setOf(ItemStack(Material.ROTTEN_FLESH))+    } else {+      setOf(BUG)+    }+  }++  private fun onPlayerKill(e: EntityDeathEvent, player: Player, victim: Entity) {+    debug("player KILLED")+    e.droppedExp = 0+    // TODO Based on loot table?+    player.giveExp(1)+    giveOrDrop(player, calculateDrops(player, victim))+  }++  @EventHandler+  fun onEntityDeath(e: EntityDeathEvent) {+    val victim = e.entity+    val attacker = e.damageSource.causingEntity++    if (victim is Player) {+      onPlayerDeath(e, victim, attacker)+    }++    if (attacker is Player) {+      onPlayerKill(e, attacker, victim)+    }++    e.drops.clear()+  }+}

src/main/kotlin/net/bowmap/events/Durability.kt added (view file)

@@ -0,0 +1,12 @@+package net.bowmap.events++import org.bukkit.event.Listener+import org.bukkit.event.EventHandler+import org.bukkit.event.player.PlayerItemDamageEvent++class Durability : Listener {+  @EventHandler+  fun onItemLoseDurability(e: PlayerItemDamageEvent) {+    e.isCancelled = true+  }+}

src/main/kotlin/net/bowmap/events/Fishing.kt added (view file)

@@ -0,0 +1,111 @@+package net.bowmap.events++import net.bowmap.loot.*+import org.bukkit.Material.*+import org.bukkit.event.EventHandler+import org.bukkit.event.Listener+import org.bukkit.event.player.PlayerFishEvent+import org.bukkit.event.player.PlayerFishEvent.State+import org.bukkit.util.Vector++import net.bowmap.paper.*++private fun calculateFishVelocity(e: PlayerFishEvent): Vector {+  val hook = e.hook+  val eye = e.player.eyeLocation++  val distance = eye.distance(hook.location)++  return eye.subtract(hook.location)+            .toVector()+            .normalize()+            .multiply(0.2 + distance * 0.1)+}++private val fishingLootTable = WeightedLoot(+  Category(+    "trash",+    100,+    MaterialLoot(ROTTEN_FLESH), MaterialLoot(ROTTEN_FLESH), MaterialLoot(STRING), MaterialLoot(BONE), MaterialLoot(SPIDER_EYE), MaterialLoot(GUNPOWDER)+  ),++  Category(+    "rareTrash",+    15,+    MaterialLoot(TRIPWIRE_HOOK), MaterialLoot(STICK), MaterialLoot(REDSTONE), MaterialLoot(GLOWSTONE_DUST), MaterialLoot(FEATHER),+    MaterialLoot(CLAY_BALL, 4),+    MaterialLoot(HONEYCOMB, 3),+    MaterialLoot(LEATHER, 2)+  ),++  Category(+    "fish",+    20,+    MaterialLoot(COD), MaterialLoot(SALMON)+  ),++  Category(+    "exoticFish",+    6,+    MaterialLoot(PUFFERFISH), MaterialLoot(TROPICAL_FISH)+  ),++  Category(+    "decoration",+    2,+    MaterialLoot(SKELETON_SKULL), MaterialLoot(PAINTING), MaterialLoot(OAK_SIGN), MaterialLoot(BELL), MaterialLoot(DECORATED_POT),+    LootList(MaterialLoot(WHITE_BANNER), MaterialLoot(BLACK_BANNER), MaterialLoot(GRAY_BANNER), MaterialLoot(GREEN_BANNER), MaterialLoot(BLUE_BANNER))+  ),++  Category(+    "treasure",+    6,+    MaterialLoot(GLOW_INK_SAC),+    MaterialLoot(IRON_NUGGET, 6),+    MaterialLoot(GOLD_NUGGET, 5),+    MaterialLoot(PRISMARINE_SHARD, 3),+    MaterialLoot(PRISMARINE_CRYSTALS, 3)+  ),++  Category(+    "extremeTreasure",+    2,+    MaterialLoot(IRON_INGOT), MaterialLoot(GOLD_INGOT), MaterialLoot(COPPER_INGOT), MaterialLoot(NAME_TAG), MaterialLoot(TNT), MaterialLoot(GLASS_BOTTLE), MaterialLoot(IRON_SHOVEL)+  ),++  Category(+    "books",+    3,+    MaterialLoot(ENCHANTED_BOOK), MaterialLoot(BOOK)+  )+)++private fun setWaitTime(e: PlayerFishEvent) {+  e.hook.setWaitTime(20)+}+++class Fishing : Listener {+  @EventHandler+  fun onFish(e: PlayerFishEvent) {+    when (e.state) {+      State.FISHING -> {+        setWaitTime(e)+      }++      State.CAUGHT_FISH -> {+        val hook = e.hook+        val loot = fishingLootTable.getLoot()+

Show all 112 lines

src/main/kotlin/net/bowmap/events/Tutorial.kt added (view file)

@@ -0,0 +1,72 @@+package net.bowmap.events++import net.bowmap.mc.items.TUTORIAL_BOW++import net.bowmap.Main+import net.kyori.adventure.text.Component+import org.bukkit.Location+import org.bukkit.entity.Villager+import org.bukkit.entity.EntityType+import org.bukkit.entity.Entity+import org.bukkit.entity.Player+import org.bukkit.entity.Damageable+import org.bukkit.entity.Zombie+import org.bukkit.event.Listener+import org.bukkit.event.EventHandler+import org.bukkit.event.entity.EntityDamageByEntityEvent+import org.bukkit.event.entity.EntityDeathEvent+import org.bukkit.Bukkit+import org.bukkit.Material+import org.bukkit.inventory.ItemStack++// Give ID and kill :p+// TODO needs to be per-player+fun spawnTutorialNPC() {+  val server = Bukkit.getServer()+  val loc = Location(server.getWorld("world"), -1.5, 56.0, 3.5);+  val tutorial = loc.getWorld().spawn(loc, Zombie::class.java);+  tutorial.setAI(false)+  tutorial.setShouldBurnInDay(false)+  tutorial.setFireTicks(0)+  tutorial.setInvulnerable(true)+  tutorial.setSilent(true)+  tutorial.customName(Component.text("Tutorial"));+  tutorial.setCustomNameVisible(true)+  // Below name says "PUNCH TO INTERACT"+  // Set look at player+}++fun tutorial(e: Entity): Zombie? {+  // Find a better way!+  return if (e.customName() == Component.text("Tutorial")) e as? Zombie else null+}++class Tutorial : Listener {+  init {+    spawnTutorialNPC()+  }++  @EventHandler+  fun onTutorialDeath(event: EntityDeathEvent) {+    if(tutorial(event.entity) != null) {+      // TODO these items also need to only be pickup-able by the player?+      // If they ignore the bow and don't pick it up, it shouldn't despawn...+      event.drops.clear()+      event.drops.add(TUTORIAL_BOW) // Tutorial Bow!+      event.drops.add(ItemStack(Material.ARROW))+    }+  }++  // TODO can't seem to punch in survival?+  @EventHandler+  fun onPunchTutorial(event: EntityDamageByEntityEvent) {+    tutorial(event.entity)?.let { zombie ->+      // TODO remove the unsafe cast+      zombie.health = 0.0;+      // Give player bow!+      // Drop bow+      Bukkit.broadcast(Component.text("Tutorial NPC killed"))+    }+  }+}+

src/main/kotlin/net/bowmap/events/Welcome.kt added (view file)

@@ -0,0 +1,31 @@+package net.bowmap.events++import org.bukkit.event.*+import org.bukkit.event.player.*++import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor+import net.bowmap.paper.*++class Welcome : Listener {+  @EventHandler+  // TODO give bow+  fun onPlayerJoin(e: PlayerJoinEvent) {+    e.joinMessage(null)+    if (false) {+      broadcast(headComponent(e.player).append(SPACE, e.player.displayName(), Component.text(" joined the server", NamedTextColor.GREEN)))+    } else {+      broadcast(Component.text("Welcome to Bowmap, ", NamedTextColor.GREEN)+      .append(headComponent(e.player).color(NamedTextColor.WHITE),+      Component.text(" "),+      e.player.displayName().colorIfAbsent(NamedTextColor.WHITE),+      Component.text("!", NamedTextColor.GREEN)))+    }+  }++  @EventHandler+  fun onPlayerQuit(e: PlayerQuitEvent) {+    e.quitMessage(null)+    broadcast(headComponent(e.player).append(SPACE, e.player.displayName(), Component.text(" left the server", NamedTextColor.RED)))+  }+}

src/main/kotlin/net/bowmap/events/ZoneGuard.kt added (view file)

@@ -0,0 +1,51 @@+++package net.bowmap.events++import org.bukkit.event.Listener+import org.bukkit.event.block.BlockBreakEvent+import org.bukkit.event.EventHandler+import org.bukkit.block.Block++import org.bukkit.Location+import net.bowmap.world.world++data class Region(val from: Location, val to: Location) {+  init {+    require(from.world == to.world) {+      "Regions can only exist in a single world"+    }+  }+}++val spawn = Region(Location(world, 5.0, world.minHeight.toDouble(), -5.0), Location(world, -5.0, world.maxHeight - 1.0, 5.0))++fun isInsideRegion(region: Region, location: Location): Boolean {+    if (location.world != region.from.world) return false++    val minX = minOf(region.from.blockX, region.to.blockX)+    val maxX = maxOf(region.from.blockX, region.to.blockX)++    val minY = minOf(region.from.blockY, region.to.blockY)+    val maxY = maxOf(region.from.blockY, region.to.blockY)++    val minZ = minOf(region.from.blockZ, region.to.blockZ)+    val maxZ = maxOf(region.from.blockZ, region.to.blockZ)++    return location.blockX in minX..maxX &&+           location.blockY in minY..maxY &&+           location.blockZ in minZ..maxZ+}++fun isBlockInSpawn(b: Block): Boolean {+  return isInsideRegion(spawn, b.location)+}++class ZoneGuard : Listener {+  @EventHandler+  fun onBlockBreak(e: BlockBreakEvent) {+    if (isBlockInSpawn(e.block)) {+      e.setCancelled(true)+    }+  }+}

src/main/kotlin/net/bowmap/handlers/MiscHandlers.kt added (view file)

@@ -0,0 +1,27 @@+package net.bowmap.handlers++import net.bowmap.stormbow.register+import net.bowmap.stormbow.handler+import net.bowmap.stormbow.fact.PlayerSentChatMessage+import net.bowmap.stormbow.fact.Fact+import net.bowmap.stormbow.effect.SendMessage+import net.bowmap.stormbow.effect.effects+import net.kyori.adventure.text.Component++import net.bowmap.perms.prefix+import net.bowmap.paper.headComponent+import kotlinx.collections.immutable.*++object MiscHandlers {+  fun register() {+    handler<PlayerSentChatMessage> {+      val msg = headComponent(player).append(+        Component.text(" "),+        prefix(player),+        player.displayName(),+        Component.text(": "),+        message)+      effects(SendMessage(audience = audience, message = msg))+    }+  }+}

src/main/kotlin/net/bowmap/loot/LootTables.kt added (view file)

@@ -0,0 +1,84 @@+package net.bowmap.loot++import org.bukkit.Material+import org.bukkit.inventory.ItemStack+import java.util.concurrent.ThreadLocalRandom++interface Loot {+  fun getLoot(): List<ItemStack>+}++data class LootList(val list: List<Loot>) : Loot {+  init {+    require(list.isNotEmpty()) { "Loot list must not be empty!" }+  }++  constructor(vararg loots: Loot) : this(loots.toList())++  override fun getLoot(): List<ItemStack> {+    val i = ThreadLocalRandom.current().nextInt(list.size)+    return list[i].getLoot()+  }+}++data class MaterialLoot(val material: Material, val min: Int = 1, val max: Int = min) : Loot {+  init {+    require(min >= 1 && min <= max && max <= material.maxStackSize) {+      "Invalid min/max stack sizes!"+    }+  }++  override fun getLoot(): List<ItemStack> {+    val amount = ThreadLocalRandom.current().nextInt(min, max + 1)+    return listOf(ItemStack(material, amount))+  }+}++data class Category(val weight: Int, val loot: Loot) : Loot {+  constructor(name: String, weight: Int, vararg loots: Loot) : this(+    weight,+    LootList(loots.toList())+  )++  init {+    require(weight > 0) { "weight must be > 0" }+  }++  override fun getLoot(): List<ItemStack> = loot.getLoot()+}++private fun buildLookup(categories: Array<out Category>): Array<Category> {+  val totalWeight = totalWeight(categories)+  val lookup = ArrayList<Category>(totalWeight)++  for (c in categories) {+    repeat(c.weight) {+      lookup.add(c)+    }+  }++  return lookup.toTypedArray()+}++private fun totalWeight(categories: Array<out Category>): Int {+  require(categories.isNotEmpty()) { "Category list must not be empty!" }++  val total = categories.sumOf { it.weight }++  require(total != 0) { "Weight cannot be 0" }++  return total+}++data class WeightedLoot(private val lookup: Array<Category>, private val totalWeight: Int) : Loot {+  constructor(vararg categories: Category) : this(buildLookup(categories), totalWeight(categories))++  private fun pickRandomCategory(): Category {+    val randomWeight = ThreadLocalRandom.current().nextInt(totalWeight)+    return lookup[randomWeight]+  }++  override fun getLoot(): List<ItemStack> {+    return pickRandomCategory().getLoot()+  }+}

src/main/kotlin/net/bowmap/mc/items/Items.kt added (view file)

@@ -0,0 +1,51 @@+package net.bowmap.mc.items++import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor+import net.kyori.adventure.text.format.TextDecoration+import org.bukkit.Material+import org.bukkit.inventory.ItemStack+import org.bukkit.inventory.meta.ItemMeta++val BUG: ItemStack = updateMeta(ItemStack(Material.STONE_BUTTON)) {+  it.itemName(Component.text("Bug"))+  it.lore(+    listOf(+      Component.text("You encountered something that hasn't been implemented yet,", NamedTextColor.GRAY)+                .decoration(TextDecoration.ITALIC, false),+      Component.text("so you get this instead.", NamedTextColor.GRAY)+               .decoration(TextDecoration.ITALIC, false)+    )+  )+}++val TUTORIAL_BOW: ItemStack = updateMeta(ItemStack(Material.BOW)) {+  it.itemName(Component.text("Tutorial Bow"))+  // Rarity+  // Lore:+  // Less powerful than a skeleton's bow.+  // You'll want to find one.+}++// TODO just use a lambda lol+fun updateMeta(item: ItemStack, f: (ItemMeta) -> Unit): ItemStack {+  val newItem = item.clone()+  val meta = newItem.itemMeta+  f(meta)+  newItem.setItemMeta(meta)+  return newItem+}++// data class Texture(val material: Material, val customModelData: Int? = null)+//+// data class BowmapItem(+//   val material: Material,+//   val name: Component,+//   val amount: Int = 1,+//   val maxStackSize: Int = 1,+//   val texture: Texture = Texture(material = material)+// ) {+//   init {+//     require(material == texture.material)+//   }+// }

src/main/kotlin/net/bowmap/mc/player/Players.kt added (view file)

@@ -0,0 +1,4 @@+package net.bowmap.mc.player++// displayName+// displayNameWithHead

src/main/kotlin/net/bowmap/paper/Components.kt added (view file)

@@ -0,0 +1,12 @@+package net.bowmap.paper++import org.bukkit.entity.Player++import net.kyori.adventure.text.Component;+import net.kyori.adventure.text.`object`.ObjectContents;++val SPACE = Component.text()++fun headComponent(p: Player): Component {+  return Component.`object`(ObjectContents.playerHead(p.uniqueId))+}

src/main/kotlin/net/bowmap/paper/Paper.kt added (view file)

@@ -0,0 +1,18 @@+package net.bowmap.paper++import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor.*+import org.bukkit.Bukkit++fun broadcast(message: Component) {+  Bukkit.broadcast(message);+}++fun debug(message: Any?) {+  // TODO can you stringify null :p+  broadcast(Component.text("Debug: $message", GRAY))+}++fun debug(label: String, message: Any?) {+  broadcast(Component.text("Debug ($label): $message", GRAY))+}

src/main/kotlin/net/bowmap/paper/Players.kt added (view file)

@@ -0,0 +1,14 @@+package net.bowmap.paper++import io.papermc.paper.entity.PlayerGiveResult+import org.bukkit.entity.Player+import org.bukkit.inventory.ItemStack++// TODO doesn't seem to actually drop it full, lol+fun giveOrDrop(p: Player, item: ItemStack): PlayerGiveResult {+  return p.give(listOf(item), true);+}++fun giveOrDrop(p: Player, items: Collection<ItemStack>): PlayerGiveResult {+  return p.give(items, true);+}

src/main/kotlin/net/bowmap/perms/Perms.kt added (view file)

@@ -0,0 +1,31 @@++package net.bowmap.perms++import java.util.UUID+import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor+import net.kyori.adventure.text.format.TextDecoration+import org.bukkit.entity.Player++enum class Rank {+  DEFAULT, OWNER+}++// TODO use a persistent map prolly+val grahp = UUID.fromString("5b554b1a-7460-4a9c-b9a6-c06f07ca7162")+val ranks = mapOf(grahp to Rank.OWNER)++fun rank(p: Player): Rank {+  return ranks.getOrDefault(p.uniqueId, Rank.DEFAULT)+}++val rankPrefix = mapOf(+  Rank.OWNER to Component.text("Owner")+                         .color(NamedTextColor.RED)+                         .decorate(TextDecoration.BOLD)+                         .append(Component.text(" ")),+)++fun prefix(p: Player): Component {+  return rankPrefix[rank(p)] ?: Component.text("")+}

src/main/kotlin/net/bowmap/server/Setup.kt added (view file)

@@ -0,0 +1,12 @@+package net.bowmap.server++import org.bukkit.GameRules+import net.bowmap.world.world++/// Sets up the world state+fun setup() {+  world.setGameRule(GameRules.ADVANCE_TIME, false)+  world.setTime(18000L)+  world.setGameRule(GameRules.RESPAWN_RADIUS, 0)+  world.setGameRule(GameRules.MOB_GRIEFING, false)+}

src/main/kotlin/net/bowmap/stormbow/FactRegistry.kt added (view file)

@@ -0,0 +1,26 @@++package net.bowmap.stormbow++import kotlinx.collections.immutable.*+import net.bowmap.stormbow.fact.Fact+import net.bowmap.stormbow.effect.Effect+import kotlin.reflect.KClass++// TODO fact handlers can also yield more facts, which themselves need to be handled recursively!+typealias Handler = (Fact) -> PersistentList<Effect>++var registry: PersistentMap<KClass<out Fact>, PersistentList<Handler>> = persistentMapOf()++// Pretty please make these the same type :)+fun <F : Fact> register(factClass: KClass<F>, handler: Handler) {+  val list = registry[factClass] ?: persistentListOf()+  registry = registry.putting(factClass, list.adding(handler))+}++inline fun <reified T : Fact> handler(noinline handler: T.() -> PersistentList<Effect>) {+  val adapted: (Fact) -> PersistentList<Effect> = { fact ->+    handler(fact as T)+  }+  val list = registry[T::class] ?: persistentListOf()+  registry = registry.putting(T::class, list.adding(adapted))+}

src/main/kotlin/net/bowmap/stormbow/Listeners.kt added (view file)

Show diff

src/main/kotlin/net/bowmap/stormbow/effect/Effect.kt added (view file)

Show diff

src/main/kotlin/net/bowmap/stormbow/effect/SendMessage.kt added (view file)

Show diff

src/main/kotlin/net/bowmap/stormbow/fact/Fact.kt added (view file)

Show diff

src/main/kotlin/net/bowmap/stormbow/fact/Facts.kt added (view file)

Show diff

src/main/kotlin/net/bowmap/world/World.kt added (view file)

Show diff

src/main/resources/plugin.yml added (view file)

Show diff