bda016e
Branches > main > bda016e > files / src / main / kotlin / net / bowmap / stormbow
Initial Commit
Commit: bda016e50b20e2ea141f8674a2dcc4bb209dfabe
31 changed files:
.gitignore view file
@@ -0,0 +1,11 @@+.gradle/+build/+.kotlin/+.settings/+.project+pack/+bin/+.classpath+.project+.settings/+VERSION/LICENSE view file
@@ -0,0 +1,661 @@+ GNU AFFERO GENERAL PUBLIC LICENSE+ Version 3, 19 November 2007++ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>+ Everyone is permitted to copy and distribute verbatim copies+ of this license document, but changing it is not allowed.++ Preamble++ The GNU Affero General Public License is a free, copyleft license for+software and other kinds of works, specifically designed to ensure+cooperation with the community in the case of network server software.++ The licenses for most software and other practical works are designed+to take away your freedom to share and change the works. By contrast,+our General Public Licenses are intended to guarantee your freedom to+share and change all versions of a program--to make sure it remains free+software for all its users.++ When we speak of free software, we are referring to freedom, not+price. Our General Public Licenses are designed to make sure that you+have the freedom to distribute copies of free software (and charge for+them if you wish), that you receive source code or can get it if you+want it, that you can change the software or use pieces of it in new+free programs, and that you know you can do these things.++ Developers that use our General Public Licenses protect your rights+with two steps: (1) assert copyright on the software, and (2) offer+you this License which gives you legal permission to copy, distribute+and/or modify the software.++ A secondary benefit of defending all users' freedom is that+improvements made in alternate versions of the program, if they+receive widespread use, become available for other developers to+incorporate. Many developers of free software are heartened and+encouraged by the resulting cooperation. However, in the case of+software used on network servers, this result may fail to come about.+The GNU General Public License permits making a modified version and+letting the public access it on a server without ever releasing its+source code to the public.++ The GNU Affero General Public License is designed specifically to+ensure that, in such cases, the modified source code becomes available+to the community. It requires the operator of a network server to+provide the source code of the modified version running there to the+users of that server. Therefore, public use of a modified version, on+a publicly accessible server, gives the public access to the source+code of the modified version.++ An older license, called the Affero General Public License and+published by Affero, was designed to accomplish similar goals. This is+a different license, not a version of the Affero GPL, but Affero has+released a new version of the Affero GPL which permits relicensing under+this license.++ The precise terms and conditions for copying, distribution and+modification follow.++ TERMS AND CONDITIONS++ 0. Definitions.++ "This License" refers to version 3 of the GNU Affero General Public License.++ "Copyright" also means copyright-like laws that apply to other kinds of+works, such as semiconductor masks.++ "The Program" refers to any copyrightable work licensed under this+License. Each licensee is addressed as "you". "Licensees" and+"recipients" may be individuals or organizations.++ To "modify" a work means to copy from or adapt all or part of the work+in a fashion requiring copyright permission, other than the making of an+exact copy. The resulting work is called a "modified version" of the+earlier work or a work "based on" the earlier work.++ A "covered work" means either the unmodified Program or a work based+on the Program.++ To "propagate" a work means to do anything with it that, without+permission, would make you directly or secondarily liable for+infringement under applicable copyright law, except executing it on a+computer or modifying a private copy. Propagation includes copying,+distribution (with or without modification), making available to the+public, and in some countries other activities as well.++ To "convey" a work means any kind of propagation that enables other+parties to make or receive copies. Mere interaction with a user through+a computer network, with no transfer of a copy, is not conveying.++ An interactive user interface displays "Appropriate Legal Notices"+to the extent that it includes a convenient and prominently visible+feature that (1) displays an appropriate copyright notice, and (2)+tells the user that there is no warranty for the work (except to the+extent that warranties are provided), that licensees may convey the+work under this License, and how to view a copy of this License. If+the interface presents a list of user commands or options, such as a+menu, a prominent item in the list meets this criterion.+build.gradle.kts view file
@@ -0,0 +1,41 @@+import org.gradle.api.file.DuplicatesStrategy++plugins {+ kotlin("jvm") version "2.3.0"+ java+}++repositories {+ mavenCentral()+ maven {+ url = uri("https://repo.papermc.io/repository/maven-public/")+ }+}++dependencies {+ implementation(kotlin("stdlib"))+ compileOnly("io.papermc.paper:paper-api:1.21.11-R0.1-SNAPSHOT")+ implementation("org.jetbrains.kotlinx:kotlinx-collections-immutable:0.5.0")+}++java {+ toolchain.languageVersion.set(JavaLanguageVersion.of(21))+}++tasks.jar {+ archiveFileName.set("Bowmap.jar")++ from({+ configurations.runtimeClasspath.get().map { zipTree(it) }+ })++ duplicatesStrategy = DuplicatesStrategy.EXCLUDE+}++tasks.build {+ dependsOn(tasks.jar)+}++tasks.withType<JavaCompile>().configureEach {+ options.compilerArgs.add("-Xlint:all")+}gradle/wrapper/gradle-wrapper.jar view file
gradle/wrapper/gradle-wrapper.properties view file
@@ -0,0 +1,7 @@+distributionBase=GRADLE_USER_HOME+distributionPath=wrapper/dists+distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.1-bin.zip+networkTimeout=10000+validateDistributionUrl=true+zipStoreBase=GRADLE_USER_HOME+zipStorePath=wrapper/distsgradlew view file
@@ -0,0 +1,251 @@+#!/bin/sh++#+# Copyright © 2015-2021 the original authors.+#+# Licensed under the Apache License, Version 2.0 (the "License");+# you may not use this file except in compliance with the License.+# You may obtain a copy of the License at+#+# https://www.apache.org/licenses/LICENSE-2.0+#+# Unless required by applicable law or agreed to in writing, software+# distributed under the License is distributed on an "AS IS" BASIS,+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.+# See the License for the specific language governing permissions and+# limitations under the License.+#+# SPDX-License-Identifier: Apache-2.0+#++##############################################################################+#+# Gradle start up script for POSIX generated by Gradle.+#+# Important for running:+#+# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is+# noncompliant, but you have some other compliant shell such as ksh or+# bash, then to run this script, type that shell name before the whole+# command line, like:+#+# ksh Gradle+#+# Busybox and similar reduced shells will NOT work, because this script+# requires all of these POSIX shell features:+# * functions;+# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,+# «${var#prefix}», «${var%suffix}», and «$( cmd )»;+# * compound commands having a testable exit status, especially «case»;+# * various built-in commands including «command», «set», and «ulimit».+#+# Important for patching:+#+# (2) This script targets any POSIX shell, so it avoids extensions provided+# by Bash, Ksh, etc; in particular arrays are avoided.+#+# The "traditional" practice of packing multiple parameters into a+# space-separated string is a well documented source of bugs and security+# problems, so this is (mostly) avoided, by progressively accumulating+# options in "$@", and eventually passing that to Java.+#+# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,+# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;+# see the in-line comments for details.+#+# There are tweaks for specific operating systems such as AIX, CygWin,+# Darwin, MinGW, and NonStop.+#+# (3) This script is generated from the Groovy template+# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt+# within the Gradle project.+#+# You can find Gradle at https://github.com/gradle/gradle/.+#+##############################################################################++# Attempt to set APP_HOME++# Resolve links: $0 may be a link+app_path=$0++# Need this for daisy-chained symlinks.+while+ APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path+ [ -h "$app_path" ]+do+ ls=$( ls -ld "$app_path" )+ link=${ls#*' -> '}+ case $link in #(+ /*) app_path=$link ;; #(+ *) app_path=$APP_HOME$link ;;+ esac+done++# This is normally unused+# shellcheck disable=SC2034+APP_BASE_NAME=${0##*/}+# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)+APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit++# Use the maximum available, or set MAX_FD != -1 to use that value.+MAX_FD=maximum++warn () {+ echo "$*"+} >&2++die () {+ echogradlew.bat view file
@@ -0,0 +1,94 @@+@rem+@rem Copyright 2015 the original author or authors.+@rem+@rem Licensed under the Apache License, Version 2.0 (the "License");+@rem you may not use this file except in compliance with the License.+@rem You may obtain a copy of the License at+@rem+@rem https://www.apache.org/licenses/LICENSE-2.0+@rem+@rem Unless required by applicable law or agreed to in writing, software+@rem distributed under the License is distributed on an "AS IS" BASIS,+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.+@rem See the License for the specific language governing permissions and+@rem limitations under the License.+@rem+@rem SPDX-License-Identifier: Apache-2.0+@rem++@if "%DEBUG%"=="" @echo off+@rem ##########################################################################+@rem+@rem Gradle startup script for Windows+@rem+@rem ##########################################################################++@rem Set local scope for the variables with windows NT shell+if "%OS%"=="Windows_NT" setlocal++set DIRNAME=%~dp0+if "%DIRNAME%"=="" set DIRNAME=.+@rem This is normally unused+set APP_BASE_NAME=%~n0+set APP_HOME=%DIRNAME%++@rem Resolve any "." and ".." in APP_HOME to make it shorter.+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi++@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"++@rem Find java.exe+if defined JAVA_HOME goto findJavaFromJavaHome++set JAVA_EXE=java.exe+%JAVA_EXE% -version >NUL 2>&1+if %ERRORLEVEL% equ 0 goto execute++echo. 1>&2+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2+echo. 1>&2+echo Please set the JAVA_HOME variable in your environment to match the 1>&2+echo location of your Java installation. 1>&2++goto fail++:findJavaFromJavaHome+set JAVA_HOME=%JAVA_HOME:"=%+set JAVA_EXE=%JAVA_HOME%/bin/java.exe++if exist "%JAVA_EXE%" goto execute++echo. 1>&2+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2+echo. 1>&2+echo Please set the JAVA_HOME variable in your environment to match the 1>&2+echo location of your Java installation. 1>&2++goto fail++:execute+@rem Setup the command line++set CLASSPATH=+++@rem Execute Gradle+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*++:end+@rem End local scope for the variables with windows NT shell+if %ERRORLEVEL% equ 0 goto mainEnd++:fail+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of+rem the _cmd.exe /c_ return code!+set EXIT_CODE=%ERRORLEVEL%+if %EXIT_CODE% equ 0 set EXIT_CODE=1+if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%+exit /b %EXIT_CODE%++:mainEnd+if "%OS%"=="Windows_NT" endlocal++:omegasrc/main/kotlin/net/bowmap/Main.kt view file
@@ -0,0 +1,42 @@+package net.bowmap++import org.bukkit.plugin.java.JavaPlugin+import net.kyori.adventure.text.Component++import net.bowmap.events.*+import net.bowmap.paper.*+import net.bowmap.server.setup+import net.bowmap.stormbow.Listeners+import net.bowmap.handlers.MiscHandlers++class Main : JavaPlugin() {+ override fun onEnable() {+ try {+ setup()+ server.sendMessage(Component.text("Loading Bowmap..."))+ // server.pluginManager.registerEvents(Chat(), this);+ server.pluginManager.registerEvents(Death(), this);+ server.pluginManager.registerEvents(Durability(), this);+ server.pluginManager.registerEvents(Fishing(), this);+ server.pluginManager.registerEvents(Welcome(), this);+ server.pluginManager.registerEvents(ZoneGuard(), this);+ server.pluginManager.registerEvents(Tutorial(), this);++ server.pluginManager.registerEvents(Listeners(), this);+ MiscHandlers.register()++ } catch (t: Exception) {+ logger.severe("Startup Failed!")+ server.shutdown()+ }+ }++ override fun onDisable() {+ // logger.severe("Bowmap Failed!")+ // server.shutdown()+ }+}++// TODO:+// Mob spawning+// Disable advancements, make achievementssrc/main/kotlin/net/bowmap/events/Death.kt view file
@@ -0,0 +1,64 @@+package net.bowmap.events++import net.bowmap.paper.*+import net.bowmap.mc.items.BUG+import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor.*+import org.bukkit.Material+import org.bukkit.entity.Entity+import org.bukkit.entity.Player+import org.bukkit.entity.Zombie+import org.bukkit.event.EventHandler+import org.bukkit.event.Listener+import org.bukkit.event.entity.EntityDeathEvent+import org.bukkit.inventory.ItemStack++class Death : Listener {+ // Doesn't use attacker but how the player died does contribute to the death event+ // This should probably be the damage source?+ private fun deathMessage(player: Player, attacker: Entity?): Component {+ return headComponent(player)+ .append(SPACE)+ .append(player.displayName())+ .append(Component.text(" Died.", RED))+ }++ // TODO stats+ private fun onPlayerDeath(e: EntityDeathEvent, player: Player, attacker: Entity?) {+ e.isCancelled = true+ broadcast(deathMessage(player, attacker))+ }++ // There is loot table stuff now :)+ private fun calculateDrops(p: Player, victim: Entity): Set<ItemStack> {+ return if (victim is Zombie) {+ setOf(ItemStack(Material.ROTTEN_FLESH))+ } else {+ setOf(BUG)+ }+ }++ private fun onPlayerKill(e: EntityDeathEvent, player: Player, victim: Entity) {+ debug("player KILLED")+ e.droppedExp = 0+ // TODO Based on loot table?+ player.giveExp(1)+ giveOrDrop(player, calculateDrops(player, victim))+ }++ @EventHandler+ fun onEntityDeath(e: EntityDeathEvent) {+ val victim = e.entity+ val attacker = e.damageSource.causingEntity++ if (victim is Player) {+ onPlayerDeath(e, victim, attacker)+ }++ if (attacker is Player) {+ onPlayerKill(e, attacker, victim)+ }++ e.drops.clear()+ }+}src/main/kotlin/net/bowmap/events/Durability.kt view file
@@ -0,0 +1,12 @@+package net.bowmap.events++import org.bukkit.event.Listener+import org.bukkit.event.EventHandler+import org.bukkit.event.player.PlayerItemDamageEvent++class Durability : Listener {+ @EventHandler+ fun onItemLoseDurability(e: PlayerItemDamageEvent) {+ e.isCancelled = true+ }+}src/main/kotlin/net/bowmap/events/Fishing.kt view file
@@ -0,0 +1,111 @@+package net.bowmap.events++import net.bowmap.loot.*+import org.bukkit.Material.*+import org.bukkit.event.EventHandler+import org.bukkit.event.Listener+import org.bukkit.event.player.PlayerFishEvent+import org.bukkit.event.player.PlayerFishEvent.State+import org.bukkit.util.Vector++import net.bowmap.paper.*++private fun calculateFishVelocity(e: PlayerFishEvent): Vector {+ val hook = e.hook+ val eye = e.player.eyeLocation++ val distance = eye.distance(hook.location)++ return eye.subtract(hook.location)+ .toVector()+ .normalize()+ .multiply(0.2 + distance * 0.1)+}++private val fishingLootTable = WeightedLoot(+ Category(+ "trash",+ 100,+ MaterialLoot(ROTTEN_FLESH), MaterialLoot(ROTTEN_FLESH), MaterialLoot(STRING), MaterialLoot(BONE), MaterialLoot(SPIDER_EYE), MaterialLoot(GUNPOWDER)+ ),++ Category(+ "rareTrash",+ 15,+ MaterialLoot(TRIPWIRE_HOOK), MaterialLoot(STICK), MaterialLoot(REDSTONE), MaterialLoot(GLOWSTONE_DUST), MaterialLoot(FEATHER),+ MaterialLoot(CLAY_BALL, 4),+ MaterialLoot(HONEYCOMB, 3),+ MaterialLoot(LEATHER, 2)+ ),++ Category(+ "fish",+ 20,+ MaterialLoot(COD), MaterialLoot(SALMON)+ ),++ Category(+ "exoticFish",+ 6,+ MaterialLoot(PUFFERFISH), MaterialLoot(TROPICAL_FISH)+ ),++ Category(+ "decoration",+ 2,+ MaterialLoot(SKELETON_SKULL), MaterialLoot(PAINTING), MaterialLoot(OAK_SIGN), MaterialLoot(BELL), MaterialLoot(DECORATED_POT),+ LootList(MaterialLoot(WHITE_BANNER), MaterialLoot(BLACK_BANNER), MaterialLoot(GRAY_BANNER), MaterialLoot(GREEN_BANNER), MaterialLoot(BLUE_BANNER))+ ),++ Category(+ "treasure",+ 6,+ MaterialLoot(GLOW_INK_SAC),+ MaterialLoot(IRON_NUGGET, 6),+ MaterialLoot(GOLD_NUGGET, 5),+ MaterialLoot(PRISMARINE_SHARD, 3),+ MaterialLoot(PRISMARINE_CRYSTALS, 3)+ ),++ Category(+ "extremeTreasure",+ 2,+ MaterialLoot(IRON_INGOT), MaterialLoot(GOLD_INGOT), MaterialLoot(COPPER_INGOT), MaterialLoot(NAME_TAG), MaterialLoot(TNT), MaterialLoot(GLASS_BOTTLE), MaterialLoot(IRON_SHOVEL)+ ),++ Category(+ "books",+ 3,+ MaterialLoot(ENCHANTED_BOOK), MaterialLoot(BOOK)+ )+)++private fun setWaitTime(e: PlayerFishEvent) {+ e.hook.setWaitTime(20)+}+++class Fishing : Listener {+ @EventHandler+ fun onFish(e: PlayerFishEvent) {+ when (e.state) {+ State.FISHING -> {+ setWaitTime(e)+ }++ State.CAUGHT_FISH -> {+ val hook = e.hook+ val loot = fishingLootTable.getLoot()+src/main/kotlin/net/bowmap/events/Tutorial.kt view file
@@ -0,0 +1,72 @@+package net.bowmap.events++import net.bowmap.mc.items.TUTORIAL_BOW++import net.bowmap.Main+import net.kyori.adventure.text.Component+import org.bukkit.Location+import org.bukkit.entity.Villager+import org.bukkit.entity.EntityType+import org.bukkit.entity.Entity+import org.bukkit.entity.Player+import org.bukkit.entity.Damageable+import org.bukkit.entity.Zombie+import org.bukkit.event.Listener+import org.bukkit.event.EventHandler+import org.bukkit.event.entity.EntityDamageByEntityEvent+import org.bukkit.event.entity.EntityDeathEvent+import org.bukkit.Bukkit+import org.bukkit.Material+import org.bukkit.inventory.ItemStack++// Give ID and kill :p+// TODO needs to be per-player+fun spawnTutorialNPC() {+ val server = Bukkit.getServer()+ val loc = Location(server.getWorld("world"), -1.5, 56.0, 3.5);+ val tutorial = loc.getWorld().spawn(loc, Zombie::class.java);+ tutorial.setAI(false)+ tutorial.setShouldBurnInDay(false)+ tutorial.setFireTicks(0)+ tutorial.setInvulnerable(true)+ tutorial.setSilent(true)+ tutorial.customName(Component.text("Tutorial"));+ tutorial.setCustomNameVisible(true)+ // Below name says "PUNCH TO INTERACT"+ // Set look at player+}++fun tutorial(e: Entity): Zombie? {+ // Find a better way!+ return if (e.customName() == Component.text("Tutorial")) e as? Zombie else null+}++class Tutorial : Listener {+ init {+ spawnTutorialNPC()+ }++ @EventHandler+ fun onTutorialDeath(event: EntityDeathEvent) {+ if(tutorial(event.entity) != null) {+ // TODO these items also need to only be pickup-able by the player?+ // If they ignore the bow and don't pick it up, it shouldn't despawn...+ event.drops.clear()+ event.drops.add(TUTORIAL_BOW) // Tutorial Bow!+ event.drops.add(ItemStack(Material.ARROW))+ }+ }++ // TODO can't seem to punch in survival?+ @EventHandler+ fun onPunchTutorial(event: EntityDamageByEntityEvent) {+ tutorial(event.entity)?.let { zombie ->+ // TODO remove the unsafe cast+ zombie.health = 0.0;+ // Give player bow!+ // Drop bow+ Bukkit.broadcast(Component.text("Tutorial NPC killed"))+ }+ }+}+src/main/kotlin/net/bowmap/events/Welcome.kt view file
@@ -0,0 +1,31 @@+package net.bowmap.events++import org.bukkit.event.*+import org.bukkit.event.player.*++import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor+import net.bowmap.paper.*++class Welcome : Listener {+ @EventHandler+ // TODO give bow+ fun onPlayerJoin(e: PlayerJoinEvent) {+ e.joinMessage(null)+ if (false) {+ broadcast(headComponent(e.player).append(SPACE, e.player.displayName(), Component.text(" joined the server", NamedTextColor.GREEN)))+ } else {+ broadcast(Component.text("Welcome to Bowmap, ", NamedTextColor.GREEN)+ .append(headComponent(e.player).color(NamedTextColor.WHITE),+ Component.text(" "),+ e.player.displayName().colorIfAbsent(NamedTextColor.WHITE),+ Component.text("!", NamedTextColor.GREEN)))+ }+ }++ @EventHandler+ fun onPlayerQuit(e: PlayerQuitEvent) {+ e.quitMessage(null)+ broadcast(headComponent(e.player).append(SPACE, e.player.displayName(), Component.text(" left the server", NamedTextColor.RED)))+ }+}src/main/kotlin/net/bowmap/events/ZoneGuard.kt view file
@@ -0,0 +1,51 @@+++package net.bowmap.events++import org.bukkit.event.Listener+import org.bukkit.event.block.BlockBreakEvent+import org.bukkit.event.EventHandler+import org.bukkit.block.Block++import org.bukkit.Location+import net.bowmap.world.world++data class Region(val from: Location, val to: Location) {+ init {+ require(from.world == to.world) {+ "Regions can only exist in a single world"+ }+ }+}++val spawn = Region(Location(world, 5.0, world.minHeight.toDouble(), -5.0), Location(world, -5.0, world.maxHeight - 1.0, 5.0))++fun isInsideRegion(region: Region, location: Location): Boolean {+ if (location.world != region.from.world) return false++ val minX = minOf(region.from.blockX, region.to.blockX)+ val maxX = maxOf(region.from.blockX, region.to.blockX)++ val minY = minOf(region.from.blockY, region.to.blockY)+ val maxY = maxOf(region.from.blockY, region.to.blockY)++ val minZ = minOf(region.from.blockZ, region.to.blockZ)+ val maxZ = maxOf(region.from.blockZ, region.to.blockZ)++ return location.blockX in minX..maxX &&+ location.blockY in minY..maxY &&+ location.blockZ in minZ..maxZ+}++fun isBlockInSpawn(b: Block): Boolean {+ return isInsideRegion(spawn, b.location)+}++class ZoneGuard : Listener {+ @EventHandler+ fun onBlockBreak(e: BlockBreakEvent) {+ if (isBlockInSpawn(e.block)) {+ e.setCancelled(true)+ }+ }+}src/main/kotlin/net/bowmap/handlers/MiscHandlers.kt view file
@@ -0,0 +1,27 @@+package net.bowmap.handlers++import net.bowmap.stormbow.register+import net.bowmap.stormbow.handler+import net.bowmap.stormbow.fact.PlayerSentChatMessage+import net.bowmap.stormbow.fact.Fact+import net.bowmap.stormbow.effect.SendMessage+import net.bowmap.stormbow.effect.effects+import net.kyori.adventure.text.Component++import net.bowmap.perms.prefix+import net.bowmap.paper.headComponent+import kotlinx.collections.immutable.*++object MiscHandlers {+ fun register() {+ handler<PlayerSentChatMessage> {+ val msg = headComponent(player).append(+ Component.text(" "),+ prefix(player),+ player.displayName(),+ Component.text(": "),+ message)+ effects(SendMessage(audience = audience, message = msg))+ }+ }+}src/main/kotlin/net/bowmap/loot/LootTables.kt view file
@@ -0,0 +1,84 @@+package net.bowmap.loot++import org.bukkit.Material+import org.bukkit.inventory.ItemStack+import java.util.concurrent.ThreadLocalRandom++interface Loot {+ fun getLoot(): List<ItemStack>+}++data class LootList(val list: List<Loot>) : Loot {+ init {+ require(list.isNotEmpty()) { "Loot list must not be empty!" }+ }++ constructor(vararg loots: Loot) : this(loots.toList())++ override fun getLoot(): List<ItemStack> {+ val i = ThreadLocalRandom.current().nextInt(list.size)+ return list[i].getLoot()+ }+}++data class MaterialLoot(val material: Material, val min: Int = 1, val max: Int = min) : Loot {+ init {+ require(min >= 1 && min <= max && max <= material.maxStackSize) {+ "Invalid min/max stack sizes!"+ }+ }++ override fun getLoot(): List<ItemStack> {+ val amount = ThreadLocalRandom.current().nextInt(min, max + 1)+ return listOf(ItemStack(material, amount))+ }+}++data class Category(val weight: Int, val loot: Loot) : Loot {+ constructor(name: String, weight: Int, vararg loots: Loot) : this(+ weight,+ LootList(loots.toList())+ )++ init {+ require(weight > 0) { "weight must be > 0" }+ }++ override fun getLoot(): List<ItemStack> = loot.getLoot()+}++private fun buildLookup(categories: Array<out Category>): Array<Category> {+ val totalWeight = totalWeight(categories)+ val lookup = ArrayList<Category>(totalWeight)++ for (c in categories) {+ repeat(c.weight) {+ lookup.add(c)+ }+ }++ return lookup.toTypedArray()+}++private fun totalWeight(categories: Array<out Category>): Int {+ require(categories.isNotEmpty()) { "Category list must not be empty!" }++ val total = categories.sumOf { it.weight }++ require(total != 0) { "Weight cannot be 0" }++ return total+}++data class WeightedLoot(private val lookup: Array<Category>, private val totalWeight: Int) : Loot {+ constructor(vararg categories: Category) : this(buildLookup(categories), totalWeight(categories))++ private fun pickRandomCategory(): Category {+ val randomWeight = ThreadLocalRandom.current().nextInt(totalWeight)+ return lookup[randomWeight]+ }++ override fun getLoot(): List<ItemStack> {+ return pickRandomCategory().getLoot()+ }+}src/main/kotlin/net/bowmap/mc/items/Items.kt view file
@@ -0,0 +1,51 @@+package net.bowmap.mc.items++import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor+import net.kyori.adventure.text.format.TextDecoration+import org.bukkit.Material+import org.bukkit.inventory.ItemStack+import org.bukkit.inventory.meta.ItemMeta++val BUG: ItemStack = updateMeta(ItemStack(Material.STONE_BUTTON)) {+ it.itemName(Component.text("Bug"))+ it.lore(+ listOf(+ Component.text("You encountered something that hasn't been implemented yet,", NamedTextColor.GRAY)+ .decoration(TextDecoration.ITALIC, false),+ Component.text("so you get this instead.", NamedTextColor.GRAY)+ .decoration(TextDecoration.ITALIC, false)+ )+ )+}++val TUTORIAL_BOW: ItemStack = updateMeta(ItemStack(Material.BOW)) {+ it.itemName(Component.text("Tutorial Bow"))+ // Rarity+ // Lore:+ // Less powerful than a skeleton's bow.+ // You'll want to find one.+}++// TODO just use a lambda lol+fun updateMeta(item: ItemStack, f: (ItemMeta) -> Unit): ItemStack {+ val newItem = item.clone()+ val meta = newItem.itemMeta+ f(meta)+ newItem.setItemMeta(meta)+ return newItem+}++// data class Texture(val material: Material, val customModelData: Int? = null)+//+// data class BowmapItem(+// val material: Material,+// val name: Component,+// val amount: Int = 1,+// val maxStackSize: Int = 1,+// val texture: Texture = Texture(material = material)+// ) {+// init {+// require(material == texture.material)+// }+// }src/main/kotlin/net/bowmap/mc/player/Players.kt view file
@@ -0,0 +1,4 @@+package net.bowmap.mc.player++// displayName+// displayNameWithHeadsrc/main/kotlin/net/bowmap/paper/Components.kt view file
@@ -0,0 +1,12 @@+package net.bowmap.paper++import org.bukkit.entity.Player++import net.kyori.adventure.text.Component;+import net.kyori.adventure.text.`object`.ObjectContents;++val SPACE = Component.text()++fun headComponent(p: Player): Component {+ return Component.`object`(ObjectContents.playerHead(p.uniqueId))+}src/main/kotlin/net/bowmap/paper/Paper.kt view file
@@ -0,0 +1,18 @@+package net.bowmap.paper++import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor.*+import org.bukkit.Bukkit++fun broadcast(message: Component) {+ Bukkit.broadcast(message);+}++fun debug(message: Any?) {+ // TODO can you stringify null :p+ broadcast(Component.text("Debug: $message", GRAY))+}++fun debug(label: String, message: Any?) {+ broadcast(Component.text("Debug ($label): $message", GRAY))+}src/main/kotlin/net/bowmap/paper/Players.kt view file
@@ -0,0 +1,14 @@+package net.bowmap.paper++import io.papermc.paper.entity.PlayerGiveResult+import org.bukkit.entity.Player+import org.bukkit.inventory.ItemStack++// TODO doesn't seem to actually drop it full, lol+fun giveOrDrop(p: Player, item: ItemStack): PlayerGiveResult {+ return p.give(listOf(item), true);+}++fun giveOrDrop(p: Player, items: Collection<ItemStack>): PlayerGiveResult {+ return p.give(items, true);+}src/main/kotlin/net/bowmap/perms/Perms.kt view file
@@ -0,0 +1,31 @@++package net.bowmap.perms++import java.util.UUID+import net.kyori.adventure.text.Component+import net.kyori.adventure.text.format.NamedTextColor+import net.kyori.adventure.text.format.TextDecoration+import org.bukkit.entity.Player++enum class Rank {+ DEFAULT, OWNER+}++// TODO use a persistent map prolly+val grahp = UUID.fromString("5b554b1a-7460-4a9c-b9a6-c06f07ca7162")+val ranks = mapOf(grahp to Rank.OWNER)++fun rank(p: Player): Rank {+ return ranks.getOrDefault(p.uniqueId, Rank.DEFAULT)+}++val rankPrefix = mapOf(+ Rank.OWNER to Component.text("Owner")+ .color(NamedTextColor.RED)+ .decorate(TextDecoration.BOLD)+ .append(Component.text(" ")),+)++fun prefix(p: Player): Component {+ return rankPrefix[rank(p)] ?: Component.text("")+}src/main/kotlin/net/bowmap/server/Setup.kt view file
@@ -0,0 +1,12 @@+package net.bowmap.server++import org.bukkit.GameRules+import net.bowmap.world.world++/// Sets up the world state+fun setup() {+ world.setGameRule(GameRules.ADVANCE_TIME, false)+ world.setTime(18000L)+ world.setGameRule(GameRules.RESPAWN_RADIUS, 0)+ world.setGameRule(GameRules.MOB_GRIEFING, false)+}src/main/kotlin/net/bowmap/stormbow/FactRegistry.kt view file
@@ -0,0 +1,26 @@++package net.bowmap.stormbow++import kotlinx.collections.immutable.*+import net.bowmap.stormbow.fact.Fact+import net.bowmap.stormbow.effect.Effect+import kotlin.reflect.KClass++// TODO fact handlers can also yield more facts, which themselves need to be handled recursively!+typealias Handler = (Fact) -> PersistentList<Effect>++var registry: PersistentMap<KClass<out Fact>, PersistentList<Handler>> = persistentMapOf()++// Pretty please make these the same type :)+fun <F : Fact> register(factClass: KClass<F>, handler: Handler) {+ val list = registry[factClass] ?: persistentListOf()+ registry = registry.putting(factClass, list.adding(handler))+}++inline fun <reified T : Fact> handler(noinline handler: T.() -> PersistentList<Effect>) {+ val adapted: (Fact) -> PersistentList<Effect> = { fact ->+ handler(fact as T)+ }+ val list = registry[T::class] ?: persistentListOf()+ registry = registry.putting(T::class, list.adding(adapted))+}src/main/kotlin/net/bowmap/stormbow/Listeners.kt view file
src/main/kotlin/net/bowmap/stormbow/effect/Effect.kt view file
src/main/kotlin/net/bowmap/stormbow/effect/SendMessage.kt view file
src/main/kotlin/net/bowmap/stormbow/fact/Fact.kt view file
src/main/kotlin/net/bowmap/stormbow/fact/Facts.kt view file
src/main/kotlin/net/bowmap/world/World.kt view file
src/main/resources/plugin.yml view file