Death.kt
Branches > main > be9c7ea > files / src / main / kotlin / net / bowmap / handlers / Death.kt
package net.bowmap.handlers
import net.bowmap.stormbow.handler
import net.bowmap.stormbow.fact.*
import net.bowmap.stormbow.effect.*
import net.bowmap.server.adventure.headComponent
import net.bowmap.server.item.BUG
import net.kyori.adventure.text.Component
import net.kyori.adventure.text.format.NamedTextColor.*
import org.bukkit.Material
import org.bukkit.entity.Entity
import org.bukkit.entity.Player
import org.bukkit.entity.Zombie
import org.bukkit.event.EventHandler
import org.bukkit.event.Listener
import org.bukkit.event.entity.EntityDeathEvent
import org.bukkit.inventory.ItemStack
import org.bukkit.damage.DamageSource
import org.bukkit.Location
// Doesn't use attacker but how the player died does contribute to the death event
// This should probably be the damage source?
private fun deathMessage(player: Player, attacker: DamageSource): Component {
return headComponent(player)
.append(Component.text(" "))
.append(player.displayName())
.append(Component.text(" Died (jk).", RED))
}
object Death {
fun register() {
handler<PlayerDied> {
// TODO tp to 0, 0
effects(
Cancel(),
Broadcast(message = deathMessage(player, cause)),
Teleport(entity = player, location = Location(player.world, 0.5, 57.0, 0.5))
)
}
handler<PlayerKilledEntity> {
// TODO loot tables
effects(Give(player, BUG))
}
}
}