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495549alatest Update enum-> docstring93fc876Implement the location writer0065285Update Minecraft server codee8f7a9bRename mapize function00dabe7correct96a120fRemove old stinky idea commenta78d3afFix old location error message name015bd59Remove duplicate event handlere126c09Pre-client/connection changes77e8015Move net.bowmap.protocol.server namespace4813198Remove some repitition in the registryfbfac16Don't blindly add player joining event map to player stated1e5602Update position namespace docstringe36c913Remove unused tick namespaces0a2682cFix bad namespace nameea20cfaTick ideas?cb928b0Remove unused promise from connection code315fbaaMove broadcast messages to text/componentbffdd52Add broadcast effect12188faExtract packet sending code in effect executionebd8059Remove unused namespacea35eba5Remove core.async from connections8ee8c07Decode all valid packets in decode-packet!, even if they have no schema9f21a66Stop sending clients keepalive packets after they disconnect3079540Remove channel from transport server7815bf5Prefix player chat messages with their usernamee46e978Send player join and leave messages1fcddaeAdd set entity metadata packet924dc67Ignore packets that failed to decodebf482fdPass player default value directly into player joined event4460dbbAdd clientbound spawn entity packet958c4ffAdd angle-> and lpvec3-> writersd655594Rename position-> to location->950225bError early on missing effect key in execute-effect! dispatch2629283Fix stackoverflow, handle player movementcf935ceDo not print an error message when the client socket closes8d1b0e2Add chat4c49c77Add serverbound and clientbound chat packetsc55c4a6Update docstring and player function to reflect that players are not nested refs28220a7Don't use {:select} in let binding5d90330Rename :intent key to ::phase/phaseb6f2926Rename connection state to phase and move to transport layer8adfb52Remove unused packets from serverbound.clje001a8cRemove unused client namespace2dca1d5Move transport level concerns to the transport package6d328bcKeep track of state at the connection level359397cKeep track of clientbound packet channels on clients based on their uuid4b378ceRemove stale comment from status response packet handlingba1da08Move server list ping out of server logic code0dda787Remove player from player list after they have disconnected