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Commits:
bade11cClose client frame channels when closing the client5080ff4Update interpret-packet docstrings & commentse234a79Update function names9df6982Remove unused bindinge32a8c9Rename facts to events239bccbI haven't had caffeine in so long this is crazy70c1f87movement stuff...a25fa80Move keepalive to a global registryc88c7b3Move tags to registry.clj4094297Spit .nrepl-port file55ab602oh uh and I forgor to :w2b11f3fUpdate READMEe409cb4Bundle REPL and main server runningf23702dUse mapv when adoring client value to packet response fact handlingc97d3bdKeep track of player movement1abc195Add keep-alivec314e19handle-fact docstring4b8254bDon't call fact handlers in a transaction by default12040a7Use consistent namespace alias for stormbow.effect7568602Rename responses to effectsdc46b55Make players into refs7139e40Add position and location docstringsee68a86Add player specb4e6bf9Remove net.bowmap.server.entity, whoops!c999c2dRename response handler6163894Move client out of server fact handler63fb35eMove entities to a protocol namespace61fdd79Remove unused import and make kondo happyb785a33transport.streams docstrings4865386jk actually close the channel not the server lol2405807Close connection channel when server closes, and documente2b505fUpdate connection docstringscc5984fWork around kondoa96563eMove net.bowmap.network.* to net.bowmap.protocol.*a212003Move net.bowmap.server.core to net.bowmap.core029d3a3Move transport level concerns to a separate pathc649fcfBetter use new connection interfacebf7e6f7Make connection an interface of clientbound and serverbound framesaa17513well you cain't do that can you13bd5fbUpdate client handling2190c63Parse flags on all serverbound player movement packets0cffe1eComments and such508beebRemove unused binding sorry kondo never told me!8c25299Don't throw exception in client handling6f3d772Don't blindly recur over packet handling resultsb254107Fix error messages1e3557fand do this too160d258Catch and disconnect clients on error21b5507Move connection stuff to a separate namespacee359674Base clients around connections rather than Sockets