logic.clj
Branches > main > e234a79 > files / src / net / bowmap / server / logic.clj
(ns net.bowmap.server.logic
(:require
[net.bowmap.server.player :as player]
[net.bowmap.server.position :as position]
[net.bowmap.server.server :as server]
[net.bowmap.stormbow.effect :as effect]
[net.bowmap.stormbow.event :as event]))
(defmulti handle-event
"Returns a sequence of effects and events yielded from an event."
(fn [event]
(::event/id event)))
(defmethod handle-event ::event/server-list-requested [_]
(dosync
[{::effect/id ::effect/send-server-list
:server-list-response {:version {:name "26.2"
:protocol 776}
; Gets the number of players playing, which is what you want
; And there are no side-effects!
:players {:online (count @server/players)
:max server/max-player-count}
:description {:text "Bowmap!"}
:enforcesSecureChat false}}]))
; Want this to be pure, which means you need a way to encode that state change as data?
(defmethod handle-event ::event/player-joined [{::player/keys! [player]}]
(dosync
(let [{::player/keys! [uuid]} player]
(if (@server/players uuid)
(throw (Exception. "Player tried to join with an existing UUID"))
(commute server/players assoc uuid (ref player)))
[])))
(defmethod handle-event ::event/player-left [{:keys! [::player/uuid]}]
(dosync
{::event/id ::event/playing
::event/mode ::event/retract
::player/uuid uuid}
(commute server/players dissoc uuid)
[]))
(defmethod handle-event ::event/updated-player-movement [{:keys! [::player/uuid ::position/position]}]
(dosync
(alter (@server/players uuid) update ::position/position merge position)
[]))
; Called when the player actually moves, not just when a position is sent
(defmethod handle-event ::event/player-moved [_ _])
(defn handle-events
"Handles the supplied event, and all events returned recursively from this one.
Returns a seq of all effects that are yielded from handling all events recursively."
[event]
(reduce (fn [effects result]
(if (::event/id result)
(into effects (handle-events event))
(conj effects result)))
[] (handle-event event)))